//本文件自动生成
//using HotFix.UI;
using UnityEngine;
using UnityEngine.UI;
// using TMPro;
// using EnhancedUI.EnhancedScroller;
// using Spine.Unity;


public partial class UIMain
{
    public ScrollRect sr_folderList;
        public ScrollRect sr_webList;
        public Button btn_addFolderRecord;
        public Button btn_addWebRecord;
        public GameObject go_addFolderPanel;
        public Button btn_close_folder;
        public InputField input_desc_folder;
        public InputField input_path_folder;
        public Button btn_find_folder;
        public Button btn_confirm_folder;
        
    public string ResName => "Assets/AssetPackage/UI/MainView";
    public void InitFindChildren()
    {
        sr_folderList = transform.Find("@sr_folderList").GetComponent<ScrollRect>();
            sr_webList = transform.Find("@sr_webList").GetComponent<ScrollRect>();
            btn_addFolderRecord = transform.Find("@btn_addFolderRecord").GetComponent<Button>();
            btn_addWebRecord = transform.Find("@btn_addWebRecord").GetComponent<Button>();
            go_addFolderPanel = transform.Find("@go_addFolderPanel").gameObject;
            btn_close_folder = go_addFolderPanel.transform.Find("@btn_close_folder").GetComponent<Button>();
            input_desc_folder = go_addFolderPanel.transform.Find("@input_desc_folder").GetComponent<InputField>();
            input_path_folder = go_addFolderPanel.transform.Find("@input_path_folder").GetComponent<InputField>();
            btn_find_folder = go_addFolderPanel.transform.Find("@btn_find_folder").GetComponent<Button>();
            btn_confirm_folder = go_addFolderPanel.transform.Find("@btn_confirm_folder").GetComponent<Button>();
            
    }
}

